You are currently logged in as an
Institutional Subscriber.
If you would like to logout,
please click on the button below.
Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
This paper discusses the evaluation of Opus-compressed Ambisonic audio content through listening tests conducted in a virtual reality environment.The aim of this studywas to investigate the effect that Opus compression has on the Basic Audio Quality (BAQ) of Ambisonic audio in different virtual reality contexts---gaming, music, soundscapes, and teleconferencing. The methods used to produce the test content, how the tests were conducted, the results obtained and their significance are discussed. Key findings were that in all cases, Ambisonic scenes compressed with Opus at 64 kbps/ch using Channel Mapping Family 3 garnered a median BAQ rating not significantly different than uncompressed audio. Channel Mapping Family 3 demonstrated the least variation in BAQ across evaluated contexts, although there were still some significant differences found between contexts at certain bitrates and Ambisonic orders.
Author (s): Lee, Ben; Rudzki, Tomasz; Skoglund, Jan; Kearney, Gavin
Affiliation:
AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; Google LLC., San Francisco, CA; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom
(See document for exact affiliation information.)
Publication Date:
2023-04-06
Import into BibTeX
Permalink: https://aes2.org/publications/elibrary-page/?id=22037
(340KB)
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.
Lee, Ben; Rudzki, Tomasz; Skoglund, Jan; Kearney, Gavin; 2023; Context-Based Evaluation of the Opus Audio Codec for Spatial Audio Content in Virtual Reality [PDF]; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; Google LLC., San Francisco, CA; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=22037
Lee, Ben; Rudzki, Tomasz; Skoglund, Jan; Kearney, Gavin; Context-Based Evaluation of the Opus Audio Codec for Spatial Audio Content in Virtual Reality [PDF]; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; Google LLC., San Francisco, CA; AudioLab, School of Physics, Engineering and Technology, University of York, York, United Kingdom; Paper ; 2023 Available: https://aes2.org/publications/elibrary-page/?id=22037
@article{lee2023context-based,
author={lee ben and rudzki tomasz and skoglund jan and kearney gavin},
journal={journal of the audio engineering society},
title={context-based evaluation of the opus audio codec for spatial audio content in virtual reality},
year={2023},
volume={71},
issue={4},
pages={145-154},
month={april},}