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Many audio interfaces and all mixing consoles have signal mixing capabilities. This paper describes an immersive sound system that employs these capabilities in order to spatialise sound sources, where these sources could be any of the inputs to these mix-capable devices. Graphic spatialisation control is provided on client devices, and 3D coordinates are sent to a server. The server uses these coordinates and speaker positions to render mix level and reverb parameter values. These values are sent to the mixer device using a control protocol. Advantages of this approach are that all inputs can be spatialised, and low-level processing is offloaded from the computer.
Author (s): Foss, Richard
Affiliation:
Rhodes University
(See document for exact affiliation information.)
Publication Date:
2023-08-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=22211
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Foss, Richard; 2023; Employing the Processing Capability of Mixing Consoles and Audio Interfaces to Spatialize Sound [PDF]; Rhodes University; Paper 7; Available from: https://aes2.org/publications/elibrary-page/?id=22211
Foss, Richard; Employing the Processing Capability of Mixing Consoles and Audio Interfaces to Spatialize Sound [PDF]; Rhodes University; Paper 7; 2023 Available: https://aes2.org/publications/elibrary-page/?id=22211