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The paper describes both recent progress on plausible binaural rendering of audio via headphones and some application scenarios and their requirements. A number of perceptual cues help the brain to get immersed into soundscapes. We discuss these cues and their relative importance. To reproduce plausible immersive sound, both information on the pose and position of the listener as well as information about the room are necessary. We discuss a number of application scenarios including music therapy of tinnitus, listening to spatial audio mixes over headphones with a high level of plausibility and some of the applications defined in the context of the upcoming MPEG-I (Immersive Audio) standard.
Author (s): Brandenburg, Karlheinz; Fascella, Carmelo; Merten, Nils; Profeta, Renato; Sloma, Ulrike; Thron, Thomas; Wollwert, Franciska
Affiliation:
Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH
(See document for exact affiliation information.)
AES Convention: 155
Paper Number:154
Publication Date:
2023-10-06
Import into BibTeX
Session subject:
Immersive & Spatial Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=22308
(282KB)
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Brandenburg, Karlheinz; Fascella, Carmelo; Merten, Nils; Profeta, Renato; Sloma, Ulrike; Thron, Thomas; Wollwert, Franciska; 2023; Implementation of and application scenarios for plausible immersive audio via headphones [PDF]; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Paper 154; Available from: https://aes2.org/publications/elibrary-page/?id=22308
Brandenburg, Karlheinz; Fascella, Carmelo; Merten, Nils; Profeta, Renato; Sloma, Ulrike; Thron, Thomas; Wollwert, Franciska; Implementation of and application scenarios for plausible immersive audio via headphones [PDF]; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Brandenburg Labs GmbH; Paper 154; 2023 Available: https://aes2.org/publications/elibrary-page/?id=22308
@article{brandenburg2023implementation,
author={brandenburg karlheinz and fascella carmelo and merten nils and profeta renato and sloma ulrike and thron thomas and wollwert franciska},
journal={journal of the audio engineering society},
title={implementation of and application scenarios for plausible immersive audio via headphones},
year={2023},
number={154},
month={october},}
TY – paper
TI – Implementation of and application scenarios for plausible immersive audio via headphones
AU – Brandenburg, Karlheinz
AU – Fascella, Carmelo
AU – Merten, Nils
AU – Profeta, Renato
AU – Sloma, Ulrike
AU – Thron, Thomas
AU – Wollwert, Franciska
PY – 2023
JO – Journal of the Audio Engineering Society
VL – 154
Y1 – October 2023