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Sound design plays a critical role in enhancing the impact of audio content for video games and immersive environments. However, the subjective nature of sound perception and aesthetics makes it challenging to define the key features for advancing the development of techniques and tools for analyzing, searching, and organizing sound design signals. To address this issue, we conducted a survey of sound design practitioners to identify the most relevant high-level descriptors (HLDs) that define audio aesthetics. The results of this study provide valuable insights into the most important HLDs for various sound design analysis and modeling tasks toward developing computational assistive technologies for game audio.
Author (s): Anderson, Christopher; Carpenter, Craig; Kranabetter, Joshua; Thorogood, Miles
Affiliation:
University of British Columbia; University of British Columbia; UBC; University of British Columbia
(See document for exact affiliation information.)
Publication Date:
2024-04-06
Import into BibTeX
Session subject:
High Level Descriptors
Sound Design
Game Audio
Generative
Permalink: https://aes2.org/publications/elibrary-page/?id=22412
(300KB)
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Anderson, Christopher; Carpenter, Craig; Kranabetter, Joshua; Thorogood, Miles; 2024; A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines [PDF]; University of British Columbia; University of British Columbia; UBC; University of British Columbia; Paper 7; Available from: https://aes2.org/publications/elibrary-page/?id=22412
Anderson, Christopher; Carpenter, Craig; Kranabetter, Joshua; Thorogood, Miles; A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines [PDF]; University of British Columbia; University of British Columbia; UBC; University of British Columbia; Paper 7; 2024 Available: https://aes2.org/publications/elibrary-page/?id=22412
@article{anderson2024a,
author={anderson christopher and carpenter craig and kranabetter joshua and thorogood miles},
journal={journal of the audio engineering society},
title={a survey of high-level descriptors in sound design: understanding the key audio aesthetics towards developing generative game audio engines},
year={2024},
number={7},
month={april},}
TY – paper
TI – A Survey of High-Level Descriptors in Sound Design: Understanding the Key Audio Aesthetics Towards Developing Generative Game Audio Engines
AU – Anderson, Christopher
AU – Carpenter, Craig
AU – Kranabetter, Joshua
AU – Thorogood, Miles
PY – 2024
JO – Journal of the Audio Engineering Society
VL – 7
Y1 – April 2024