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In game audio and interactive productions, the representation of distance perception is important, but is considered to be difficult to implement. In this paper, a simple system using a combination of open-back headphones and multi-channel speakers was attempted to represent distance perception. A single ambisonics signal is sent to headphones and loudspeakers at the same time, thus representing a distance by changing the volume of both sources. Two experiments and one measurement were conducted with changing conditions. As a result, it was found that distance representation can be improved by selecting headphones with low sound obstruction and processing head-tracking.
Author (s): Ikeda, Tsubasa; Kamekawa, Toru; Marui, Atsushi
Affiliation:
Tokyo University of the arts; Tokyo University of the arts; Tokyo University of the arts
(See document for exact affiliation information.)
Publication Date:
2024-04-06
Import into BibTeX
Session subject:
3D audio
immersive audio
headphones
binaural
distance
Permalink: https://aes2.org/publications/elibrary-page/?id=22416
(1031KB)
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Ikeda, Tsubasa; Kamekawa, Toru; Marui, Atsushi; 2024; Distance perception using open-back headphones and multi-channel speakers [PDF]; Tokyo University of the arts; Tokyo University of the arts; Tokyo University of the arts; Paper 3; Available from: https://aes2.org/publications/elibrary-page/?id=22416
Ikeda, Tsubasa; Kamekawa, Toru; Marui, Atsushi; Distance perception using open-back headphones and multi-channel speakers [PDF]; Tokyo University of the arts; Tokyo University of the arts; Tokyo University of the arts; Paper 3; 2024 Available: https://aes2.org/publications/elibrary-page/?id=22416