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Professional mixing and mastering of recorded audio is a challenging task. The process involves creating a mix that performs well across various listening environments, which can be quite cumbersome. With existing tools, audio engineers must render the audio, test it in different settings, and then remix it. This iterative process continues until the audio track is completed. The introduction of 3D spatial audio has further complicated matters, resulting in even more complex and varied mixes due to different speaker configurations. To address this, we propose an application that enables users to stream their mix in spatial audio to another location. By doing so, the mix can be evaluated simultaneously in multiple listening environments without the need for rendering and re-mixing. In this paper, we delve into the system design of our approach, compare it to similar products, analyze the time delay and synchronization of the audio and control stream, and examine potential race conditions when multiple users attempt to mix simultaneously.
Author (s): Faronbi, Daniel; Brown, Phil
Affiliation:
Music and Audio Research Lab, New York University; Dolby Laboratories
(See document for exact affiliation information.)
AES Convention: 156
Paper Number:10708
Publication Date:
2024-06-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=22521
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Faronbi, Daniel; Brown, Phil; 2024; Remote Collaborative Mixing with 3D Audio [PDF]; Music and Audio Research Lab, New York University; Dolby Laboratories; Paper 10708; Available from: https://aes2.org/publications/elibrary-page/?id=22521
Faronbi, Daniel; Brown, Phil; Remote Collaborative Mixing with 3D Audio [PDF]; Music and Audio Research Lab, New York University; Dolby Laboratories; Paper 10708; 2024 Available: https://aes2.org/publications/elibrary-page/?id=22521