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Speech encompasses more than mere words; it incorporates paralinguistic elements that reflect language, personality, intention, and emotion. The rapid advancements in machine learning and deep learning technologies have led to significant strides in Speech Emotion Recognition (SER) systems, designed to detect and classify emotions in human speech. However, SER systems remain a challenging research area, necessitating substantial amounts of ground truth data for effective training and achieving satisfactory performance. To address these challenges, this study introduces a gamified application, augmented by crowdsourcing techniques, aimed at enhancing and apply SER models through the collection of annotated data. Specifically, the "J-PLUS" app offers three distinct modules tailored for learning and practicing emotional speech, catering to professional journalists, news anchors, and the general public. These modules encompass a serious game for interactive practice, authentic news content for professional education, and an emotional journal for personal expression. The overarching objectives of the application include enhancing user engagement, optimizing user experience, and supporting continuous practice and training endeavors.
Author (s): Siamtanidou, Eleni; Vryzas, Nikolaos; Vrysis, Lazaros; Dimoulas, Charalampos
Affiliation:
Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece
(See document for exact affiliation information.)
AES Convention: 156
Paper Number:244
Publication Date:
2024-06-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=22590
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Siamtanidou, Eleni; Vryzas, Nikolaos; Vrysis, Lazaros; Dimoulas, Charalampos; 2024; Enhancing Data Quality and Optimizing Speech Emotion Recognition Systems through a Gamified Application [PDF]; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Paper 244; Available from: https://aes2.org/publications/elibrary-page/?id=22590
Siamtanidou, Eleni; Vryzas, Nikolaos; Vrysis, Lazaros; Dimoulas, Charalampos; Enhancing Data Quality and Optimizing Speech Emotion Recognition Systems through a Gamified Application [PDF]; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Aristotle University of Thessaloniki, 54124, Greece; Paper 244; 2024 Available: https://aes2.org/publications/elibrary-page/?id=22590
@article{siamtanidou2024enhancing,
author={siamtanidou eleni and vryzas nikolaos and vrysis lazaros and dimoulas charalampos},
journal={journal of the audio engineering society},
title={enhancing data quality and optimizing speech emotion recognition systems through a gamified application},
year={2024},
number={244},
month={september},}
TY – paper
TI – Enhancing Data Quality and Optimizing Speech Emotion Recognition Systems through a Gamified Application
AU – Siamtanidou, Eleni
AU – Vryzas, Nikolaos
AU – Vrysis, Lazaros
AU – Dimoulas, Charalampos
PY – 2024
JO – Journal of the Audio Engineering Society
VL – 244
Y1 – September 2024