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In recent years, professional and consumer audio and music technology has advanced in several areas, including sensory immersion, electronic transmission, content formats, and creation tools. The production and consumption of immersive media experiences increasingly rely on a global network of interconnected frameworks. These experiences, once confined to separate content markets like music, movies, video games, and virtual reality, are now becoming interoperable, ubiquitous, and adaptable to individual preferences, conditions, and languages. This article explores this evolution, focusing on flexible immersive audio creation and reproduction. We examine the development of object-based immersive audio technology and its role in unifying broadcast content with embodied experiences. We introduce the concept of Acoustic Objects, proposing a universal spatial audio scene representation model for creating and distributing versatile, navigable sound in music, multimedia, and virtual or extended reality applications.
Author (s): Jot, Jean-Marc; Carpentier, Thibaut; Warusfel, Olivier
Affiliation:
(See document for exact affiliation information.)
AES Convention: 158
Paper Number:10227
Publication Date:
2025-05-12
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Permalink: https://aes2.org/publications/elibrary-page/?id=22909
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Jot, Jean-Marc; Carpentier, Thibaut; Warusfel, Olivier; 2025; Acoustic Objects: bridging immersive audio creation and distribution systems [PDF]; ; Paper 10227; Available from: https://aes2.org/publications/elibrary-page/?id=22909
Jot, Jean-Marc; Carpentier, Thibaut; Warusfel, Olivier; Acoustic Objects: bridging immersive audio creation and distribution systems [PDF]; ; Paper 10227; 2025 Available: https://aes2.org/publications/elibrary-page/?id=22909