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Compression of Higher Order Ambisonics with Multichannel RVQGAN

A multichannel extension to the RVQGAN neural coding method is proposed, and realized for data-driven compression of third-order Ambisonics audio. The input- and output layers of the generator and discriminator models are modified to accept multichannel input. We also propose a loss function which accounts for spatial perception in immersive reproduction, and transfer learning from single-channel models. Listening test results with 7.1.4 immersive playback show that the proposed extension is suitable for coding ambient scene-based, third-order (16-channel) Ambisonics content with good quality at 16 kbps when trained and tested on the EigenScape database. The model presented is the first neural codec dedicated to immersive audio to the authors knowledge and has potential applications for learning other types of content and multichannel formats.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=22992


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