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Multiple Loudspeaker Localization with Simultaneous Deconvolution

Loudspeaker localization in a reverberant room is essential for ensuring high-quality immersive rendering with spatially distributed loudspeakers. Traditional approaches rely on beamforming or deep-learning-based feature extraction for a single source localization at a time. This paper applies simultaneous deconvolution (SD) towards multi-source localization where loudspeaker distances are first estimated from impulse responses deconvolved {\em simultaneously}, and the distances are then used towards estimating loudspeaker signal Direction-of-Arrival (DOA).
We compare geometric angle estimators, supervised and unsupervised machine learning (ML) models, and traditional signal processing approaches involving cross-correlation and pseudo-spectrum. The Trapezoid estimator and supervised ML models are the top two techniques for use with SD for loudspeaker localization, factoring both synthetic and listening room test sets.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=22999


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