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This study investigates the perceptual effects of distance cues in virtual auditory environments rendered using head-related transfer functions (HRTFs). Experiments were conducted using a custom binaural processing plugin and virtual reality (VR) environment to compare head-fixed and head-tracked conditions under both anechoic (free-field) and reverberant environments. In free-field conditions, head-fixed rendering resulted in in-head localization and compressed distance perception, while head-tracked rendering improved distance accuracy. In reverberant conditions, head-fixed rendering introduced underestimation bias, whereas head-tracked rendering yielded more consistent judgments across distances. Results confirm that head-tracked rendering improves auditory distance perception in both anechoic and reverberant contexts, supporting more accurate spatial audio design in immersive systems.
									 Author (s):  Chen, Pingkang
								
								 Affiliation: 
								
								 (See document for exact affiliation information.)
								
																	 AES Convention: 159
									 Paper Number:10246
									
																 Publication Date: 
								2025-10-14
								 
										
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																		 Permalink:  https://aes2.org/publications/elibrary-page/?id=23090							
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Chen, Pingkang; 2025; Auditory Distance Perception in HRTF-Based Binaural Rendering: Effects of Head Tracking and Reverberation [PDF]; ; Paper 10246; Available from: https://aes2.org/publications/elibrary-page/?id=23090
Chen, Pingkang; Auditory Distance Perception in HRTF-Based Binaural Rendering: Effects of Head Tracking and Reverberation [PDF]; ; Paper 10246; 2025 Available: https://aes2.org/publications/elibrary-page/?id=23090