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When implemented digitally, the audio mixing console requires a computation engine rated in thousands of MIPs. Such rates are possible only by using highly concurrent multiprocessor architectures comprising in the order of 100 devices. Regardless of interconnection scheme, task scheduling strategies are necessary to efficiently utilize the available hardware resource in varying recording situations. Preferred scheduling policies are evaluated with regard to the hard real-time constraints imposed by the audio engineering environment.
Author (s): Linton, Ken N.; Purvis, Alan; Terepin, Steve
Affiliation:
University of Durham, Durham, UK ; Solid State Logic, Oxford, UK
(See document for exact affiliation information.)
AES Convention: 90
Paper Number:3075
Publication Date:
1991-02-06
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Session subject:
Digital Audio Equipment and the Broadcasting Environment
Permalink: https://aes2.org/publications/elibrary-page/?id=5618
(622KB)
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Linton, Ken N.; Purvis, Alan; Terepin, Steve; 1991; Task Scheduling Strategies for Digital Mixing Consoles [PDF]; University of Durham, Durham, UK ; Solid State Logic, Oxford, UK; Paper 3075; Available from: https://aes2.org/publications/elibrary-page/?id=5618
Linton, Ken N.; Purvis, Alan; Terepin, Steve; Task Scheduling Strategies for Digital Mixing Consoles [PDF]; University of Durham, Durham, UK ; Solid State Logic, Oxford, UK; Paper 3075; 1991 Available: https://aes2.org/publications/elibrary-page/?id=5618