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A method for generating the sound energy data needed for visual acoustical analyses of large spaces is presented. A deterministic ray tracing technique for approximating the current density at each surface in a descretized environment is first described. Monte Carlo methods are then used to make the implementation simpler and reduce the storage requirements as well as the time required for complex calculations. Theoretical and practical extensions to the model are discussed. A global visualization of computer generated acoustical data well be presented at the meeting.
Author (s): Stettner, Adam
Affiliation:
Stettner Consultants, New York, NY
(See document for exact affiliation information.)
AES Convention: 89
Paper Number:2992
Publication Date:
1990-09-06
Import into BibTeX
Session subject:
Modeling of Acoustic Spaces
Permalink: https://aes2.org/publications/elibrary-page/?id=5701
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Stettner, Adam; 1990; Computer Simulation for Acoustic Visualization [PDF]; Stettner Consultants, New York, NY; Paper 2992; Available from: https://aes2.org/publications/elibrary-page/?id=5701
Stettner, Adam; Computer Simulation for Acoustic Visualization [PDF]; Stettner Consultants, New York, NY; Paper 2992; 1990 Available: https://aes2.org/publications/elibrary-page/?id=5701