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A practical implementation of a 3-D audio reproduction system based on wave field synthesis (WFS) is described. Appropriate techniques and formats for the recording and transmission of audio and control data are proposed. The basic idea is to transmit measured room impulse response sets, together with a distinct number of dry sources, and re-synthesize the acoustical scene at the receiver. Required channel capacity and hardware costs are discussed in detail. Compared with standard discrete loudspeaker surround formats, a real holographic acoustic display is achieved, independent of the listener`s position.:
Author (s): Horbach, Ulrich; Karamustafaoglu, Attila; Boone, Marinus M.
Affiliation:
Studer Professional Audio AG, Regensdorf, Switzerland ; Delft University of Technology, The Netherlands
(See document for exact affiliation information.)
AES Convention: 108
Paper Number:5098
Publication Date:
2000-02-06
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Session subject:
Sound Reproduction Systems
Permalink: https://aes2.org/publications/elibrary-page/?id=9240
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Horbach, Ulrich; Karamustafaoglu, Attila; Boone, Marinus M.; 2000; Practical Implementation of a Data-Based Wave Field Reproduction System [PDF]; Studer Professional Audio AG, Regensdorf, Switzerland ; Delft University of Technology, The Netherlands; Paper 5098; Available from: https://aes2.org/publications/elibrary-page/?id=9240
Horbach, Ulrich; Karamustafaoglu, Attila; Boone, Marinus M.; Practical Implementation of a Data-Based Wave Field Reproduction System [PDF]; Studer Professional Audio AG, Regensdorf, Switzerland ; Delft University of Technology, The Netherlands; Paper 5098; 2000 Available: https://aes2.org/publications/elibrary-page/?id=9240