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Sydney 2000 Olympic Games were held in city of Australia from September 15 to October 1, 2000 with more than 10,000 athletes in 300 events. We have designed the sound systems for 34 venues where included not only indoor but also outdoor events. Computer Acoustic Simulation software was originally developed to support designing sound system for each venue. It summarizes to maintain high quality sound and good intelligibility in case of long distance transmission even for outdoor venues by using digital technology. Furthermore sound pressure level (SPL) of each venue was measured during the actual Games. This paper describes how sound systems for the Sydney 2000 Olympic Games were designed and performed.
Author (s): Omachi, Ryoichi; Leonard, Damian; Rowe, Damian; Takeuchi, Mac
Affiliation:
Matsushita Communication Industrial Co., Ltd., Yokohama, Japan ; Integral Event Service, NSW, Australia ; Greater Union Entertainment Technology, NSW, Australia
(See document for exact affiliation information.)
AES Convention: 110
Paper Number:5357
Publication Date:
2001-05-06
Import into BibTeX
Session subject:
Room Acoustics & Sound Reinforcement
Permalink: https://aes2.org/publications/elibrary-page/?id=9920
(577KB)
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Omachi, Ryoichi; Leonard, Damian; Rowe, Damian; Takeuchi, Mac; 2001; Sound System Design for the Sydney 2000 Olympic Games [PDF]; Matsushita Communication Industrial Co., Ltd., Yokohama, Japan ; Integral Event Service, NSW, Australia ; Greater Union Entertainment Technology, NSW, Australia; Paper 5357; Available from: https://aes2.org/publications/elibrary-page/?id=9920
Omachi, Ryoichi; Leonard, Damian; Rowe, Damian; Takeuchi, Mac; Sound System Design for the Sydney 2000 Olympic Games [PDF]; Matsushita Communication Industrial Co., Ltd., Yokohama, Japan ; Integral Event Service, NSW, Australia ; Greater Union Entertainment Technology, NSW, Australia; Paper 5357; 2001 Available: https://aes2.org/publications/elibrary-page/?id=9920