Register Here The AES Nashville Section presents the 26th Annual AudioMasters, benefiting the Nashville Engineer Relief Fund (NERF), our homegrown non-profit giving a hands-up to our colleagues in times of crisis. A serious cause made possible by serious frivolity. Food, beverages, swag, and prizes provided by elite industry sponsors along the course. Info and registration… Continue reading AES Nashville Section Event – The 26th Annual Audio Masters Benefit Golf Tournament
Register Here Join San Diego based tech companies, Austin Ribbon Mics, Tonecraft Audio and Satellite Amps for a conversation and presentation about guitar and bass amps, DI boxes, and pedals. Participants will be able to hear directly from the engineers who design and build these invaluable components as well as get some hands-on experience using… Continue reading AES San Diego Section Event – Techy Nerdy Workshop
Register Here AES NY Section Committee invites you to a deep dive into the making of Mean Girls, featuring the audio and music team. Mean Girls was recorded at Daxxit Sound Studios (Fort Lee, NJ) and The DiMenna Center for Classical Music (NYC). The score was mixed at Daxxit Sound Studios, the music was mixed… Continue reading AES New York Section Event – The Making of Mean Girls Featuring the Audio and Music Team
Learn More The Boston Symphony Orchestra is one of the most recorded ensembles in American history. There have been many articles and descriptions of this history of BSO recordings over the years, (BSO | Koussevitzky on Microphone: Over the Airwaves and On Record), and the acoustic quality of Boston Symphony Hall is unexcelled. In recent… Continue reading AES Pacific Northwest Section Event – Recording the Boston Symphony Orchestra
Register Here Have you ever wondered why, as a sound designer, a sound doesn’t play the instant you trigger it from game logic? Let’s dive into the mechanics of why it doesn’t by default, how a system can overcome those hurdles, and see examples of why it is powerful to wield such a solution. In… Continue reading AES Pacific Northwest Section Event – Quartz – Approaching the Problem of Audio/Visual Sync for Procedural Game Systems
Register Here Have you ever wondered why, as a sound designer, a sound doesn’t play the instant you trigger it from game logic? Let’s dive into the mechanics of why it doesn’t by default, how a system can overcome those hurdles, and see examples of why it is powerful to wield such a solution. In… Continue reading Copy of AES Pacific Northwest Section Event – Quartz – Approaching the Problem of Audio/Visual Sync for Procedural Game Systems
Sweetwater Studios hosts an open house for audio professionals, students, and enthusiasts. Come see the studios, network, hang out, and learn about the AES. Shawn Dealey will be the speaker for this event. No registration required! Time above listed in event local time.
Register Here We effortlessly integrate varied information from different sensory systems to form our multisensory perception of the world. In fact, we are often unaware of the extent to which our senses interact. In this talk, Jenny Bizley, Professor of Auditory Neuroscience at the Imperial College London will discuss how sensory illusions can shed light… Continue reading AES United Kingdom Section Event – Listen to Your Eyes: How Vision Can Influence Hearing
Register Here Come join us for an interactive Dolby Atmos 2024 discussion featuring a Q&A with our host Marc A. Gallo and Brad Wood. We’ll explore his immersive work with artists like Liz Phair, Soul Asylum, The Pogues and Diana Ross and The Supremes archival recordings remixed in Dolby Atmos. Brad will also discuss how… Continue reading AES Philadelphia Section Event – Dolby Atmos 2024 Presents Grammy-Nominated Producer & Engineer Brad Wood
Register Here Audio Educator, Nick Harrison will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD. Attendees will become familiar with the intricacies of object-based panning, spatialisation, occlusion, trigger boxes, real-time parameter controls and common game… Continue reading AES Melbourne Section Event – Integrating Audio into the Gaming Experience: Software Packages and Workflows.