2024 AES 6th International Conference on Audio for Games

Call for Submissions

Game audio began with simple beeps just a few decades ago, but it has undergone dramatic changes quickly. Today, it continues to evolve as a cutting-edge form of audio expression that incorporates all kinds of audio technology. The immersive sound in games extends beyond the limitations of multi-channel audio. It is an essential element of immersion that combines various factors, such as emotive, realistic, and interactive sounds, to create a truly immersive experience. Moreover, interactive sound expression is the essence of gaming and has evolved while being inherited. This conference aims to explore the fundamental nature of interactive sound expressions that have been passed down from the past and propose innovations that connect the present and future.

Join us in Tokyo and immerse yourself in the world of game audio and rediscover its traditions, share your experiences with many colleagues, and witness innovations for a hopeful future.
Updated: February 2, 2024

Event:

Key Details:

2024 AES 6th International Conference on Audio for Games

Senju Campus, Tokyo University of the Arts
Senju, Adachi City, Tokyo 120-0034, Japan
April 27 - 29, 2024

Conference Co-Chairs:
Kazutaka Someya, Steve Martz, Erisa Sato

Submission Quick Links:

(Note that the submission site login is NOT the same as your AES login. You will need to create an EasyChair account if you have not submitted via that platform before.)

Key Dates:

Note: This is an in-person event only, there will be no online presentations.

Peer Reviewed Paper (Category 1)
Submission Deadline

Closed

Extended Summary (Category 2)
Submission Deadline

Closed

Extended Summary (Category 2)  Acceptance Notification

Closed

Peer Reviewed Paper (Category 1)  Acceptance Notification

Closed

Papers Final Manuscript Deadline (Categories 1&2)

Closed

Workshops/Tutorials Submission Deadline

Closed

Workshops
Acceptance Decision

Closed

Updated: February 2, 2024

Submission Guidelines

The Audio Engineering Society is committed to diversity, equity, and inclusion in the audio community. We encourage submissions to AES events from all audio professionals. We welcome diverse genres, embrace emergent audio fields and research, and strive to radiate inclusiveness to all.

Proposals covering a wide range of technologies and knowledge applicable to video games, in addition to game-specific content, are invited for inclusion in the sessions of the Audio for Games Conference. Please refer to the detailed list of proposed topics provided below. Prior to submission, we recommend reviewing the AES  Convention and Conference Author Guidelines.

Call for Papers

Papers Chair: Gavin Kearney
Contact Papers Chair

Peer Reviewed Papers (Category 1)

Authors are asked to submit a complete manuscript of 8-10 pages to the submission site by November 3, 2023. These complete manuscript papers will be reviewed by at least two experts in the field and the authors will be notified of acceptance by December 8, 2023. Final manuscripts with revisions requested by the reviewers have to be submitted before February 2, 2024.

If rejected as Category 1, it may still be accepted as Category 2.

We will be using blind reviews for this Conference.

Downloadable Templates

AES uses blind reviewing, there is no field for author names on the templates. Please do not put author names. New templates will be sent at the time of acceptance,  to authors whose papers are accepted.

Downloadable template Paper, Category 1, LaTeX

Downloadable template Paper, Category 1, Word

**IMPORTANT NOTE** There have been some issues reported with the LaTeX templates. In your Overleaf project, if you delete the file latexrelease.sty so that the compiler can use the updated version that has been installed in the system itself, the project should compile without errors.

Extended Summary Proposal (Category 2)

Authors are asked to submit an extended summary of 300-750 words by November 3, 2023. These proposals will be reviewed by at least two experts in the field and the authors will be notified of acceptance by December 8, 2023.  The complete paper will not be peer reviewed. Final manuscripts of 4-8 pages have to be submitted before February 2, 2024.

Downloadable Templates

Downloadable template Abstract Only Paper, Category 2, LaTeX

Downloadable template Abstract Only Paper, Category 2, Word

Publication

Accepted papers will be included in the conference proceedings. The papers will be published in the AES E-Library no earlier than 10 days before the conference starts.

Open Access

Authors will have the option of submitting Open Access papers. For further information see http://www.aes.org/openaccess/

Call for Workshops/Tutorials/Master Classes

Workshops Chair: Tomoya Kishi
Contact Workshops Chair

We are seeking experts and professionals involved in game audio as well as those engaged in other areas of professional audio to participate in workshops, tutorials, and masterclasses. These sessions aim to cover a range of topics related to game audio, including production techniques for creating immersive experiences, specific methods for crafting interactive sound, and both direct and indirect knowledge and technologies that will likely be applied to game audio in the future. Proposals should include a title, an abstract (60-120 words), and a description (up to 500). Additionally, the submission should include the number and names of presenters, presentation format (single presenter, panel discussion, etc.), preferred presentation duration, and a list of topics and technical requirements (sound requirements during the presentation, such as stereo, multichannel, etc.). The deadline for workshop submissions is November 3, 2023. Notifications regarding acceptance will be sent no later than December 8, 2023.

Proposed Topics

Topics Specifically Desired in Game Audio:
  • Immersive Sound Design for Games
  • Interactive Sound
  • Examples of Automation and Efficiency in Implementation
  • Sound Production Techniques for Remote Work
  • Haptic Feedback
  • Audio for Immersive Gameplay
  • Machinery Learning, Deep Learning, and Artificial Intelligence for Audio
  • Future Game Audio Production Workflows
 
Topics Related to Game Audio:
  • Immersive and Interactive Audio Over Networks
  • Game Engines in Audio Production and Post-Production
  • Spatial Audio
  • Binaural Audio Rendering
  • Acoustic Simulation of Immersive Audio Environments
  • Music Composition
  • Sound Effects Production
  • Recording Technology & Practices
  • Mixing, Remixing, and Mastering
  • Virtual Reality, Augmented Reality, and Mixed Reality
  • Perception in Mixed Reality
  • Perception & Subjective Evaluation of Audio Signals and Spatial Audio
  • Perceptual Effects of Cross-modal Interaction between Sound, Image and Haptics
  • Multimodal and Interaction Influences on Sound
  • Audio for Mobile and Handheld Devices
  • Auditory Display / Loudspeakers & Headphones
  • Audio Signal Processing
  • Audio Analysis and Synthesis
  • Audio Codec

Registration Requirements

Peer Reviewed and Extended Summary Papers

Papers may be submitted by a single author or a group of authors. For each paper, a single “presenting author” is designated on the paper submission website – usually the person who will present the paper at the Conference. The presenting author will be required to pay a Presenting Author Fee at the following applicable rate:

  • AES members (Life member/Fellow/Member/Associate categories): $360
  • AES student members: $240
  • Non AES members: $485

These amounts are required payment for all Presenting Authors. No additional registration fee will be required. Presenting Authors payment instructions will be sent out with the acceptance information.

Authors presenting more than one paper are only required to pay one Presenting Author Fee.

Co-authors of a paper are welcome, and encouraged, to attend but should register via the public registration website.

Workshops/Tutorials

All Workshop presenters are required to pay a conference registration fee at the following applicable rate:

  • AES members (Life member/Fellow/ Member/Associate categories): $360
  • AES student members: $240
  • Non AES members: $485

Instructions will be sent with the acceptance information.

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