Preliminary Program - Papers

Paper Presentations

  • Noise-resistant correlation-based alignment of head-related transfer functions for high-fidelity spherical harmonics representation
    • Jonas Reijniers, Bart Partoens and Herbert Peremans
  • Liminal Spaces: Composing for a New Layered Immersive Spatial Audio System
    • Eric Lyon, Ben Knapp, Tanner Upthegrove and Bandon Hale
  • Perceptual Comparison of Parametric Spatial Audio Codings for Binaural Rendering
    • Benjamin Stahl and Stefan Riedel
  • The hartufo tookit for maching learning with HRTF data
    • Johan Pauwels
  • Room Impulse Response Estimation in a Multiple Source Environment
    • Kyungyun Lee, Jeonghun Seo, Keunwoo Choi, Shangbae Chon and Sangmoon Lee
  • Robust Binaural Measurements in the Ear Canal Using a Two-Microphone Array
    • Victor Gunnarsson and Sead Smailgić
  • On the perception of musical groove in large-scale events with immersive sound
    • Thomas Mouterde, Nicolas Epain, Samuel Moulin and Etienne Corteel
  • Parametric architecture for the transmission and binaural reproduction of microphone array recordings
    • Leo McCormack, Christoph Hold and Archontis Politis
  • Impact of standing waves on human auditory perception of low-frequency direction
    • Madalina Anamaria Nastasa, Ville Pulkki and Aki Mäkivirta
  • Exploring the influence of multichannel soundtracks on film immersion
    • Joseph Williams, Jon Francombe and Damian Murphy
  • Recreating a multi-loudspeaker experiment in virtual reality
    • Matthias Frank and Djordje Perinovic
  • A commonly-accessible toolchain for live streaming music events with higher-order ambisonic audio and 4k 360 vision
    • Bartłomiej Mróz, Piotr Odya, Przemysław Danowski and Marek Kabaciński
  • The role of source signal similarity in distinguishing between different positions in a room
    • Thomas Mckenzie, Nils Meyer-Kahlen and Sebastian J. Schlecht
  • A VQ-VAE for Individualized HRTF Modeling – Obtaining Full-Resolution HRTFs from Spatially Sparse Measurements
    • Devansh Zurale and Shlomo Dubnov
  • Designing Immersive Audio for a Location-Based Augmented Reality Experience in a Museum Setting
    • Frank Duchêne and Jukka Holm
  • Blind estimation of ensemble width in binaural music recordings using ‘spatiograms’ under simulated anechoic conditions
    • Paweł Antoniuk and Sławomir Zieliński
  • Cross-Correlation-Based Time-Aligned Interpolation of Head-Related Impulse Responses
    • Christoph Pörschmann, Tim Lübeck and Johannes M. Arend
  • Towards the neurophysiological characterization of immersive attributes in 3D auditory events
    • Norberto E. Naal-Ruiz, Hyunkook Lee, Andrea González Sánchez, Rodrigo Gonzalez, Mathilde Marie Duville, Luz M. Alonso-Valerdi and David I. Ibarra-Zarate
  • Hearing from within a sound: A series of techniques for deconstructing and spatialising timbre
    • Lewis Wolstanholme and Cyrus Vahidi
  • Avatar representation in Extended Reality for Immersive Networked Music Performance
    • Anthony Hunt, Gavin Kearney and Helena Daffern
  • Perceptual dimensions of listener envelopment (LEV) in a positional and directional-varying context
    • Bogdan Bacila and Hyunkook Lee
  • Perceptual thresholds of Spatial Room Impulse Response decomposition of direct sound and reverberation
    • Jacob Cooper, Helena Daffern and Gavin Kearney
  • Object-Based Workflows in Live Sports Broadcasting using AI-Based Mixing and Next Generation Audio
    • Aimée Moulson, Yannik Grewe, Ben Shirley, Rob Oldfield and Ulli Scuda
  • Evaluating the Interaural Thresholded Level Distribution as a psychophysically-motivated metric of auditory source width
    • Christian S. E. Cotton, James Blake, Ethan Stanhope, Stephen G. Oxnard and Laurence J. Hobden
  • Scalable and Efficient Prediction of Personalized Head Related Transfer Functions and Headphone Equalization Using Machine Learning Techniques based on Video Capture
    • Nikhil Javeri, Prabal Bijoy Dutta, Kaushik Sunder and Kapil Jain
  • Investigating the Impact of Room Divergence Effect on the Film Watching Experience in Multi-Channel Binauralized Content
    • Tudor Petrea and Hyunkook Lee
  • Six degrees-of-freedom room impulse response dataset measured over a dense loudspeaker grid (6DRIR-DL)
    • Jung-Woo Choi and Franz Zotter
  • HOA-SSR: The Development of a high quality 360° Audio-Visual Database
    • Søren Legarth, Nick Zacharov and Jesper Udesen
  • Projecting Source Directivity Variations onto an Existing Binaural Room Impulse Response
    • Pablo Abehsera Morell, David Poirier-Quinot and Brian F.G. Katz
  • Inclusive practice and accessible interactions with reverberation for B/blind users in virtual environments – a review of literature
    • Luke Child, Natanya Ford and Tom Mitchell
  • Effect of Personalized HRTFs in a Real-World Environment: A Study in E-sports Tournaments
    • Kaushik Sunder and David Jeong
  • Detection Threshold of Head-Tracking Latency with and without individualized HRTFs in Binaural Rendering
    • Clément Rappin, Julian Palacino, Pascal Rueff, Laurent Feichter and Mathieu Paquier
  • A DAW-based approach to immersive audio system evaluation in Network Music Performance contexts
    • Patrick Cairns, Gavin Kearney and Helena Daffern
  • Generation of Synthetic Early Reflections for Artificial Reverberation
    • Ilias Ibnyahya and Joshua Reiss
  • A Listening Test Evaluation of Spatial Sound Technologies in Music Production: Dolby Atmos and Ambisonics
    • Pawel Malecki, Joanna Stefańska, Maja Szydłowska and Małgorzata Tęczyńska Kęska
  • Frequency Dependency of Loudness Perception for Immersive Audio Formats
    • Samuel Dickinson
  • Creating navigable auralizations using RIR convolution: Impact of grid density and panning method on perceived source stability
    • Julien De Muynke, David Poirier-Quinot and Brian F. G. Katz
  • Use of Immersive Audio as an Assistive Technology for the Visually Impaired: A Systemic Review
    • Cameron Jones and Steven Fenton
  • SoniCross: Investigations into sonification methods for quiet vehicles using audio-visual virtual reality simulation
    • Iason Svoronos-Kanavas and Hyunkook Lee
  • An Investigation Into Immersive Contemporary Popular Music Mixing Practice
    • Andrew Bourbon, Matthew Watson, Dawid Stelmach, Michael Champion, Steven Fenton, Hyunkook Lee and Ansh Chomal
  • Virtual 3D microphone arrays by virtual sound sources detected from FOA responses.
    • Masataka Nakahara, Yasuhiko Nagatomo and Akira Omoto
  • Nightports at Hull Minster: real and virtualised, live loudspeaker array spatialisation of electronic music performance, anchored to place
    • Matt Barnard, Mark Slater and Adam Martin
  • Practical applications of Ambisonics in eXtended Reality media: from recording and post-production to game-engine implementations.
    • Luke Reed, Olga Molchanova Reed and Natanya Ford
  • Pros and cons of artificial head and ambisonics recordings and reproductions used in design processes
    • Arne Nykänen and Kristin Nedlich
  • Immersive audio as a tool for the preservation and transference of musical heritage: Music and spaces in 19th-century Colombian music
    • Marco Antonio Juan de Dios Cuartas and Jorge Mario Valencia Upegui
  • Comparative Analysis of Binaural Renderers: Evaluating Translation and Quality of Experience Across Different Music Genres
    • Rohith Sakthy and Hyunkook Lee
  • Exploring experience and expertise in the context of preference for spatial sound treatment in immersive environments
    • Angela McArthur, Andrew Johnston, Mark Sandler, Sam Ferguson and Rebecca Stewart
  • A Novel Algorithm for Volumetric Amplitude Panning and Diffusion in Spatial Audio Production
    • Saarish Kareer and Kaushik Sunder
  • User Preference Evaluation of Direct-to-reverberant Sound Ratio of Virtual Ambisonic Listening Spaces
    • Tomasz Rudzki, Damian Murphy and Gavin Kearney
  • Localisation in virtual choirs: outcomes of simplified binaural rendering
    • Kajornsak Kittimathaveenan and Sten Ternström
  • Do-it-yourself headphones and development platform for augmented-reality audio
    • Alexander Mülleder, Michael Romanov, Nils Meyer-Kahlen and Franz Zotter
  • The Perceptibility Threshold of Binaural Beats to Create a Spatial Impression
    • Lasse Nipkow and Hyunkook Lee
  • Preservation and reproduction of the spatial radiation characteristics by the equivalent source method and the modularized source system
    • Wan-Ho Cho
  • ORTF-2plus2: A stereophonic spot microphone technique for 3D Audio
    • Helmut Wittek
  • Spatio-sonic site survey using ambisonics recordings and VR rendering – designing soundscapes in the early planning process
    • Kristin Nedlich, Arne Nykänen and Björn Hellström
  • Analysis of listener’s preference in subjective assessment of multichannel audio on electronic devices
    • Fesal Toosy, Muhammad Sarwar Ehsan, Stefan Poslad and Joshua Reiss
  • Using Personal HRTF and Binauralized Headphone Monitoring in Immersive Soundtrack Post Production
    • Henri Takala, Aki Mäkivirta and Petteri Rajanti
  • Sound Environment Control Using an Immersive Audio System – Advancing Sound Experiences for Creators and Listeners Using Active Field Control –
    • Dai Hashimoto, Hideo Miyazaki, Ron Bakker and Sungyoung Kim
  • Creating In-air 3D sound objects for immersive sound applications and electroacoustic music
    • Paul Geluso, Lars Graugaard and Donald Martin
  • Miniature Line Array for Immersive Sound Reinforcement
    • Lukas Gölles and Franz Zotter
  • Requirements for 6DoF audio service and 6DoF audio metadata
    • Takehiro Sugimoto, Tomomi Hasegawa, Taishi Iwasaki, Hiroki Kubo, Satoshi Oode and Hiroyuki Okubo
  • Relative distance perception of a position-dynamic nearby virtual sound source
    • Yuqing Li, Stephan Preihs and Jürgen Peissig
  • Case Studies in Music Production for 3D Audio Reproduction with Bottom Channels
    • Will Howie, Toru Kamekawa and Miki Morinaga
  • Employing the Processing Capability of Mixing Consoles and Audio Interfaces to Spatialize Sound
    • Richard Foss
  • RoomZ: Spatial panning plugin for dynamic auralisations based on RIR convolution
    • Poirier-Quinot David, Peter Stitt and Brian Katz
  • Near-field binaural rendering: evaluating the natural channel separation of loudspeakers mounted in a headrest
    • Ethan Stanhope, Laurence J. Hobden and Stephen G. Oxnard
  • Torso Effects in HRTF
    • Jaan Johansson, Aki Mäkivirta and Matti Malinen
  • Objective comparison of 3D audio reproduction with and without bottom channels
    • Will Howie, Toru Kamekawa, Florian Grond, Atsushi Marui and Akira Omoto
  • The effect of head tilt on the perception of the top layer of three-dimensional audio
    • Toru Kamekawa, Atsushi Marui and Will Howie
  • Immersive Audio Test Signals for Musical Applications
    • Arthur Moelants
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