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Although CGI is a common tool in cinema, for both VFX shots and animation features, all that 3D information is disregarded on audio post production, which usually only uses the final image as reference. This paper presents a workflow that uses CGI information to help audio post-production work. Working on top of “Sound Particles” software, a 3D CGI-like software for audio applications currently used at major Hollywood studios, CGI information is used to automatically control several audio parameters (volume, 3D position, Doppler, etc.), while maintaining full creativity freedom.
Author (s): Fonseca, Nuno
Affiliation:
ESTG/Polytechnic Institute of Leiria, Leiria, Portugal; Sound Particles, Leiria, Portugal
(See document for exact affiliation information.)
AES Convention: 141
Paper Number:9633
Publication Date:
2016-09-06
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Session subject:
Cinema Sound & Forensic Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=18437
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Fonseca, Nuno; 2016; Integration of CGI Information on Audio Post Production [PDF]; ESTG/Polytechnic Institute of Leiria, Leiria, Portugal; Sound Particles, Leiria, Portugal; Paper 9633; Available from: https://aes2.org/publications/elibrary-page/?id=18437
Fonseca, Nuno; Integration of CGI Information on Audio Post Production [PDF]; ESTG/Polytechnic Institute of Leiria, Leiria, Portugal; Sound Particles, Leiria, Portugal; Paper 9633; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18437