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In order to present three-dimensional virtual sound sources via headphones, head-related transfer functions (HRTFs) can be integrated in a spatialization algorithm. However, the spatial perception in binaural virtual acoustics may be limited if the applied HRTFs differ from those of the actual listener. Thus, SOFAlizer, a spatialization engine allowing to use and switch on-the-fly between listener-specific HRTFs stored in the spatially oriented format for acoustics (SOFA) was implemented for the Unity game engine. With that plugin, virtual-reality headsets can benefit from the individual HRTF-based spatial sound reproduction.
Author (s): Jenny, Claudia; Majdak, Piotr; Reuter, Christoph
Affiliation:
University of Vienna, Vienna, Austria; Austrian Academy of Sciences, Vienna, Austria
(See document for exact affiliation information.)
AES Convention: 144
Paper Number:406
Publication Date:
2018-05-06
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Session subject:
e-Brief Posters—1
Permalink: https://aes2.org/publications/elibrary-page/?id=19519
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Jenny, Claudia; Majdak, Piotr; Reuter, Christoph; 2018; SOFA Native Spatializer Plugin for Unity—Exchangeable HRTFs in Virtual Reality [PDF]; University of Vienna, Vienna, Austria; Austrian Academy of Sciences, Vienna, Austria; Paper 406; Available from: https://aes2.org/publications/elibrary-page/?id=19519
Jenny, Claudia; Majdak, Piotr; Reuter, Christoph; SOFA Native Spatializer Plugin for Unity—Exchangeable HRTFs in Virtual Reality [PDF]; University of Vienna, Vienna, Austria; Austrian Academy of Sciences, Vienna, Austria; Paper 406; 2018 Available: https://aes2.org/publications/elibrary-page/?id=19519