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[Feature] When attempting to synthesize virtual auditory environments the objects used for graphics and physics processing in games may not prove entirely satisfactory. There’s also the interesting possibility of capturing the boundaries and furniture within a space using 360° cameras, enabling room acoustic simulation. Reactive virtual acoustic environments can respond to dynamic directional cues from the sound source. Three possible application areas of IIA technology included the use of a rhythm-based game for stroke rehabilitation, a system for remote diagnosis of engine-room faults in ships, and an interactive spatial audio game to help children with autism.
Author (s): Rumsey, Francis
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2019-06-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=20486
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Rumsey, Francis; 2019; Immersive and Interactive Audio Technology [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=20486
Rumsey, Francis; Immersive and Interactive Audio Technology [PDF]; ; Paper ; 2019 Available: https://aes2.org/publications/elibrary-page/?id=20486