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In this paper an immersive sound reproduction system capable of improving the overall listening experience is presented and tested using a loudspeaker linear array. The system aims at providing a channel separation over a broadband spectrum by implementing the RACE (Recursive Ambiophonic Crosstalk Elimination) algorithm and a beamforming algorithm based on a pressure matching approach. A real time implementation of the algorithm has been performed and its performance has been evaluated comparing it with the state of the art. Objective and subjective measurements have con?rmed the effectiveness of the proposed approach.
Author (s): Bruschi, Valeria; Ortolani, Nicola; Cecchi, Stefania; Piazza, Francesco
Affiliation:
Univeresità Politecnica delle Marche, Ancona, Italy
(See document for exact affiliation information.)
AES Convention: 147
Paper Number:10308
Publication Date:
2019-10-06
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Session subject:
Posters: Spatial Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=20680
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Bruschi, Valeria; Ortolani, Nicola; Cecchi, Stefania; Piazza, Francesco; 2019; Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array [PDF]; Univeresità Politecnica delle Marche, Ancona, Italy; Paper 10308; Available from: https://aes2.org/publications/elibrary-page/?id=20680
Bruschi, Valeria; Ortolani, Nicola; Cecchi, Stefania; Piazza, Francesco; Immersive Sound Reproduction in Real Environments Using a Linear Loudspeaker Array [PDF]; Univeresità Politecnica delle Marche, Ancona, Italy; Paper 10308; 2019 Available: https://aes2.org/publications/elibrary-page/?id=20680
@article{bruschi2019immersive,
author={bruschi valeria and ortolani nicola and cecchi stefania and piazza francesco},
journal={journal of the audio engineering society},
title={immersive sound reproduction in real environments using a linear loudspeaker array},
year={2019},
number={10308},
month={october},}