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Register Here Join us for a FREE webinar, brought to you in collaboration with Dolby Institute, Sonarworks, and AES Baltic Section, to learn everything you need to know about setting up and using Dolby Atmos effectively. What you’ll learn: • The difference between Multichannel Audio and Object-Based Audio • The Dolby Atmos Ecosystem • Essential… Continue reading AES Baltic Section Event – Dolby Atmos Webinar: The Complete Guide with John Scanlon
More Information The most important scientific outreach event related to audio of the semester arrives in Córdoba, featuring special talks, workshops, guided studio tours, and an exhibition of equipment manufacturers. The ARGENTINE AUDIO CONFERENCE will take place between May 2nd and May 4th at LA METRO headquarters in the heart of the city of Córdoba.… Continue reading AES Argentina Section Event – Music Production Workshop, Sound Design for Film, and Acoustic Design AES LA METRO
Register Here It’s time to dust off, spark to life, bundle up and trundle out that gear that’s been lurking in the corner, longing for use in some other studio, live rack, classroom or other loving home. Hosted by the Audio Engineering Society San Francisco , this is a volunteer-run, not-for-profit, community event for music… Continue reading AES San Francisco Section Event – Swap Meet
Register Here A night of recording tips, mixing trips, and stories from the place where dreams are made real and musical magic is captured forever. Or not. Presenter: Producer/Engineer Jim Rondinelli (AES PNW Committee Member) Interviewed by Micah Hayes (AES PNW Committee Member) Micah will ask Jim about his recording (sometimes mixing and producing) such… Continue reading AES Pacific Northwest Section Event – Studies from the Studio: Staying (somewhat) Sane in Insane Places
Register Here The AES Nashville Section presents the 26th Annual AudioMasters, benefiting the Nashville Engineer Relief Fund (NERF), our homegrown non-profit giving a hands-up to our colleagues in times of crisis. A serious cause made possible by serious frivolity. Food, beverages, swag, and prizes provided by elite industry sponsors along the course. Info and registration… Continue reading AES Nashville Section Event – The 26th Annual Audio Masters Benefit Golf Tournament
Register Here Join San Diego based tech companies, Austin Ribbon Mics, Tonecraft Audio and Satellite Amps for a conversation and presentation about guitar and bass amps, DI boxes, and pedals. Participants will be able to hear directly from the engineers who design and build these invaluable components as well as get some hands-on experience using… Continue reading AES San Diego Section Event – Techy Nerdy Workshop
Register Here AES NY Section Committee invites you to a deep dive into the making of Mean Girls, featuring the audio and music team. Mean Girls was recorded at Daxxit Sound Studios (Fort Lee, NJ) and The DiMenna Center for Classical Music (NYC). The score was mixed at Daxxit Sound Studios, the music was mixed… Continue reading AES New York Section Event – The Making of Mean Girls Featuring the Audio and Music Team
Learn More The Boston Symphony Orchestra is one of the most recorded ensembles in American history. There have been many articles and descriptions of this history of BSO recordings over the years, (BSO | Koussevitzky on Microphone: Over the Airwaves and On Record), and the acoustic quality of Boston Symphony Hall is unexcelled. In recent… Continue reading AES Pacific Northwest Section Event – Recording the Boston Symphony Orchestra
Register Here Have you ever wondered why, as a sound designer, a sound doesn’t play the instant you trigger it from game logic? Let’s dive into the mechanics of why it doesn’t by default, how a system can overcome those hurdles, and see examples of why it is powerful to wield such a solution. In… Continue reading AES Pacific Northwest Section Event – Quartz – Approaching the Problem of Audio/Visual Sync for Procedural Game Systems
Register Here Have you ever wondered why, as a sound designer, a sound doesn’t play the instant you trigger it from game logic? Let’s dive into the mechanics of why it doesn’t by default, how a system can overcome those hurdles, and see examples of why it is powerful to wield such a solution. In… Continue reading Copy of AES Pacific Northwest Section Event – Quartz – Approaching the Problem of Audio/Visual Sync for Procedural Game Systems